Second Edition FAQ

The Second Edition FAQ was updated on January 24th 2012.
You can download a pdf version of the Second Edition FAQ from the Downloads section.


Rulebook Errata

Notes on the Second Edition (page 3)
The reference to the "Ents of Fangorn" Event cards should be to the “Ents Awake” Event cards.



Counter Summary (page 6)
The backs of the Elven Rings Counters and the Fellowship Progress Counter have been switched in the Counter Summary and on pages 21 ( Elven Ring Counters) and 36 (Fellowship Progress Counter). The physical counters are correct.



Playing Event Cards (page 22)
The reference to the “Knights of Dol Amroth” Event card should be to the "Imrahil of Dol Amroth" Event card.



Fellowship is Revealed by a Hunt for the Ring (page 38)
(correction in bold)
When the Fellowship is revealed, turn the Fellowship Progress Counter to its Revealed side, after which the Free Peoples player must move the Ring-bearers figure (as described in the previous section), except that this movement can never end in a region containing a Free Peoples Stronghold or City controlled by the Free Peoples.



Hunt Effects when Declaring or Revealing the Fellowship (page 41)
(correction in bold)
When the Free Peoples player declares the Fellowship, certain abilities and events may force him to draw a Hunt Tile. When this happens, ignore any reveal icon on the drawn tile if the Fellowship has been declared in a Free Peoples Stronghold or City controlled by the Free Peoples.




Rulebook Clarifications

Settlements (page 11)
The term "Free Peoples City/Stronghold/ Settlement" (or "Shadow City/Stronghold/ Settlement") is used, on Character and Event cards, to refer to any City/Stronghold/Settlement originally belonging to the Free Peoples (or Shadow) player, regardless of which player currently controls it (unless control is explicitly mentioned).



Drawing Event Cards (page 22)
All draws, whether in a phase or in an action within a phase, are completed before a player must discard excess Event cards from his hand (e.g. if the player holds six cards at the beginning of the Recover Action Dice and Draw Event Cards phase he will draw both cards and then, as he now holds eight cards, discard down to six).

Army Movement (page 27)
An Army can move several times per turn, as long as it uses a different Action die for each movement.

Timing of Combat Cards (page 29)
If a Combat Card has more than one effect (e.g. "Műmakil") it has one initiative number for each effect with a different timing.

Activating Free Peoples Nations (page 34)
A Companion with the appropriate Nation symbol can activate that Nation when he enters play in a City or Stronghold of that Nation, as well as when he ends his movement is such a City or Stronghold.

The Fellowship in Shadow Strongholds (page 39)
If the Fellowship’s path is traced through more than one Shadow Stronghold (still controlled by the Shadow player) when it is revealed one Hunt Tile is drawn for each such Stronghold.

Card Clarifications

The "Riders of Théoden" Event Card
The Leader recruited must be a Rohan Leader.



The "Cruel as Death" and "They are Terrible" Combat Card
"Subtracting" Nazgűl Leadership is synonymous with "forfeiting" Nazgűl Leadership.

The "Confusion" Combat Card
Hits are scored against the Shadow Army on any unmodified die results of "1".

The "Heroic Death" Combat Card
The Leader to be eliminated must be a "Free Peoples" Leader.






Please note that some of the images on this website are a preview of Art by John Howe from "War of the Ring"
a game published by Ares Games under license from Sophisticated Games and Middle-earth Enterprises.