House Rules

Tweaks for the Shadow

The Stop and Mourn Rule
If a Companion is taken as a casualty to avoid Corruption after a successful Hunt the Fellowship can't move again in the same turn. Place the figure of the dead Companion in the Hunt Box as a reminder, and do not remove it until the next Fellowship phase.

The Move Back When on 2+ Rule
If the Fellowship Progress Counter is on step 2 or higher on the Fellowship Track, and the Fellowship is Revealed as the result of a successful Hunt, the Shadow player is allowed to move the Fellowship miniature (Frodo & Sam) one region on the map after the FP player has revealed their new location and reset the Fellowship track to zero.

Lose a Card When a Companion Dies
Each time a Companion is eliminated from the game a random Event Card is drawn and discarded from the FP player's hand.

Merry and Pippin, Not Great Generals
Neither Merry nor Pippin can move an Army with a Character Action Die result.

Limiting Non-beligerent Army movement
An Army is not allowed to move outside its Nation's borders unless the Nation it belongs to is "at War".



Please note that some of the images on this website are a preview of Art by John Howe from "War of the Ring"
a game published by Ares Games under license from Sophisticated Games and Middle-earth Enterprises.